Dan Estrella
Dan Estrella
Dan Estrella


Mid UX designer
& illustrator
Mid UX designer
& illustrator
Mid UX designer
& illustrator
about
about
about
I am a versatile Jr. UX designer with a multidisciplinary background, by blending user-centered design with my technical expertise, I’ve contributed to deliver impactful immersive training solutions and documenting the anatomy of each product along the way. With a detail oriented eye and a passion for meeting user needs, I am eager to bring my skills to keep being part of impactful projects in the tech industry.
I am a versatile Jr. UX designer with a multidisciplinary background, by blending user-centered design with my technical expertise, I’ve contributed to deliver impactful immersive training solutions and documenting the anatomy of each product along the way. With a detail oriented eye and a passion for meeting user needs, I am eager to bring my skills to keep being part of impactful projects in the tech industry.
experience
experience
experience
YELTIC
UX designer | Feb 2024 – Present
Worked alongside project lead and front-end teams to build functional applications. Created mockups, prototypes and managed logistics for 1:1 meetings with stakeholders. Identify UX inconsistencies in developed in-house apps, and report them to product owners. Document the anatomy of components and screens of previously designed VR experiences, mobile and desktop apps.
Storyboard & asset artist | Feb 2022 – May 2024
Worked closely with art direction to bring concepts to life through visual storytelling, 360° environment mapping and image refinement. Designed optimized UI graphics tailored for immersive projects.
YELTIC
UX designer | Feb 2024 – Present
Worked alongside project lead and front-end teams to build functional applications. Created mockups, prototypes and managed logistics for 1:1 meetings with stakeholders. Identify UX inconsistencies in developed in-house apps, and report them to product owners. Document the anatomy of components and screens of previously designed VR experiences, mobile and desktop apps.
Storyboard & asset artist | Feb 2022 – May 2024
Worked closely with art direction to bring concepts to life through visual storytelling, 360° environment mapping and image refinement. Designed optimized UI graphics tailored for immersive projects.
Yeltic
UX designer | Feb 2024 – Present
Worked alongside project lead and front-end teams to build functional applications. Created mockups, prototypes and managed logistics for 1:1 meetings with stakeholders. Identify UX inconsistencies in developed in-house apps, and report them to product owners. Document the anatomy of components and screens of previously designed VR experiences, mobile and desktop apps.
Storyboard & asset artist | Feb 2022 – May 2024
Worked closely with art direction to bring concepts to life through visual storytelling, 360° environment mapping and image refinement. Designed optimized UI graphics tailored for immersive projects.
Scitum
Graphic Designer | May 2015 – Dec 2019
Designed graphic material along with the marketing team, used for internal communication and social media.
Scitum
Graphic Designer | May 2015 – Dec 2019
Designed graphic material along with the marketing team, used for internal communication and social media.
Scitum
Graphic Designer | May 2015 – Dec 2019
Designed graphic material along with the marketing team, used for internal communication and social media.
Ríe Animation
Asset illustrator | Feb 2021 – Apr 2021
Responsible for lineart, color and texture of 2D characters, props and BGs according to the studio's style and color palette for "Mi P#%@ Familia" second season.
Ríe Animation
Asset illustrator | Feb 2021 – Apr 2021
Responsible for lineart, color and texture of 2D characters, props and BGs according to the studio's style and color palette for "Mi P#%@ Familia" second season.
Ríe Animation
Asset illustrator | Feb 2021 – Apr 2021
Responsible for lineart, color and texture of 2D characters, props and BGs according to the studio's style and color palette for "Mi P#%@ Familia" second season.
education
education
education
Bachelor in Animation & Digital Art
Instituto Tecnológico y de Estudios Superiores de Monterrey (ITESM)
Major in Visual Development
Major in Multimedia Management of Cultural Events
skills
skills
skills
Illustration & Assets: Graphic assets, illustrations, image edition, style guides, animations and transitions.
Illustration & Assets: Graphic assets, illustrations, image edition, style guides, animations and transitions.
Illustration & Assets: Graphic assets, illustrations, image edition, style guides, animations and transitions.
UI/UX Design: Wireframing, prototyping, testing, documentation and responsive web design.
UI/UX Design: Wireframing, prototyping, testing, documentation and responsive web design.
UI/UX Design: Wireframing, prototyping, testing, documentation and responsive web design.
Project Management: Teamwork, Leadership, client relations and deadline management.
Project Management: Teamwork, Leadership, client relations and deadline management.
Project Management: Teamwork, Leadership, client relations and deadline management.