Dan Estrella

Dan Estrella

Dan Estrella

Mid UX designer
& illustrator

Mid UX designer
& illustrator

Mid UX designer
& illustrator

about

about

about

I am a versatile Jr. UX designer with a multidisciplinary background, by blending user-centered design with my technical expertise, I’ve contributed to deliver impactful immersive training solutions and documenting the anatomy of each product along the way. With a detail oriented eye and a passion for meeting user needs, I am eager to bring my skills to keep being part of impactful projects in the tech industry.

I am a versatile Jr. UX designer with a multidisciplinary background, by blending user-centered design with my technical expertise, I’ve contributed to deliver impactful immersive training solutions and documenting the anatomy of each product along the way. With a detail oriented eye and a passion for meeting user needs, I am eager to bring my skills to keep being part of impactful projects in the tech industry.

experience

experience

experience

YELTIC

UX designer | Feb 2024 – Present

Worked alongside project lead and front-end teams to build functional applications. Created mockups, prototypes and managed logistics for 1:1 meetings with stakeholders. Identify UX inconsistencies in developed in-house apps, and report them to product owners. Document the anatomy of components and screens of previously designed VR experiences, mobile and desktop apps.

Storyboard & asset artist | Feb 2022 – May 2024

Worked closely with art direction to bring concepts to life through visual storytelling, 360° environment mapping and image refinement. Designed optimized UI graphics tailored for immersive projects.

YELTIC

UX designer | Feb 2024 – Present

Worked alongside project lead and front-end teams to build functional applications. Created mockups, prototypes and managed logistics for 1:1 meetings with stakeholders. Identify UX inconsistencies in developed in-house apps, and report them to product owners. Document the anatomy of components and screens of previously designed VR experiences, mobile and desktop apps.

Storyboard & asset artist | Feb 2022 – May 2024

Worked closely with art direction to bring concepts to life through visual storytelling, 360° environment mapping and image refinement. Designed optimized UI graphics tailored for immersive projects.

Yeltic

UX designer | Feb 2024 – Present

Worked alongside project lead and front-end teams to build functional applications. Created mockups, prototypes and managed logistics for 1:1 meetings with stakeholders. Identify UX inconsistencies in developed in-house apps, and report them to product owners. Document the anatomy of components and screens of previously designed VR experiences, mobile and desktop apps.

Storyboard & asset artist | Feb 2022 – May 2024

Worked closely with art direction to bring concepts to life through visual storytelling, 360° environment mapping and image refinement. Designed optimized UI graphics tailored for immersive projects.

Scitum

Graphic Designer | May 2015 – Dec 2019

Designed graphic material along with the marketing team, used for internal communication and social media.

Scitum

Graphic Designer | May 2015 – Dec 2019

Designed graphic material along with the marketing team, used for internal communication and social media.

Scitum

Graphic Designer | May 2015 – Dec 2019

Designed graphic material along with the marketing team, used for internal communication and social media.

Ríe Animation

Asset illustrator | Feb 2021 – Apr 2021

Responsible for lineart, color and texture of 2D characters, props and BGs according to the studio's style and color palette for "Mi P#%@ Familia" second season.

Ríe Animation

Asset illustrator | Feb 2021 – Apr 2021

Responsible for lineart, color and texture of 2D characters, props and BGs according to the studio's style and color palette for "Mi P#%@ Familia" second season.

Ríe Animation

Asset illustrator | Feb 2021 – Apr 2021

Responsible for lineart, color and texture of 2D characters, props and BGs according to the studio's style and color palette for "Mi P#%@ Familia" second season.

education

education

education

Bachelor in Animation & Digital Art

Instituto Tecnológico y de Estudios Superiores de Monterrey (ITESM)

Major in Visual Development

Major in Multimedia Management of Cultural Events

skills

skills

skills

Illustration & Assets: Graphic assets, illustrations, image edition, style guides, animations and transitions.

Illustration & Assets: Graphic assets, illustrations, image edition, style guides, animations and transitions.

Illustration & Assets: Graphic assets, illustrations, image edition, style guides, animations and transitions.

UI/UX Design: Wireframing, prototyping, testing, documentation and responsive web design.

UI/UX Design: Wireframing, prototyping, testing, documentation and responsive web design.

UI/UX Design: Wireframing, prototyping, testing, documentation and responsive web design.

Project Management: Teamwork, Leadership, client relations and deadline management.

Project Management: Teamwork, Leadership, client relations and deadline management.

Project Management: Teamwork, Leadership, client relations and deadline management.